- Product Information. Enduringly popular in Europe, Codemaster's premier auto racing series returns to North America with the release of ToCA Race Driver 3.
- Toca Race Driver 3 is a racing video game released in February 2006 for Mac, PS2, PSP, Xbox, PC and Windows 7. Third game in the series, it was developed by Codemasters & Robosoft and published by Codemasters & Feral Interactive.
(If you don’t know how to install or have some problems, you can ask me on Tag CONTACT ME). Each TOCA Race Driver 3 game has a certain code assigned to it and to unlock the following codes that code must match your game. To enter the codes go to the 'Options' screen and then 'Bonus' and select 'Unlocking Information'. Codemasters’ TOCA Race Driver series has always been about two things: solid, simulation-based driving, and an insane amount of racing variety. Unlike most other racers out there, TOCA skips the usual methodology of sticking to one main type of racing and overloading the package with a ton of licensed cars. Canon pixma scanner driver download.
Toca Race Driver 3 PC Game
File Size: 3.56 GB
File Size: 3.56 GB
System Requirements:
- CPU: Intel Pentium 4 @ 1.4 GHz
- OS: Windows Xp,7,Vista,8
- RAM Memory: 256 MB
- Video Memory: GeForce 6200 LE / Radeon Xpress 1200 Series
- Hard Free space: 6 GB
- DirectX: v9.0
- Sound Card: Yes
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Codemasters, the long-time racing development and publishing team from Europe specializing in European car simulations, has for years given gamers simulation style games. Critically and commercially, these games have done exemplary in Europe, but in the US their reception is mixed. Some games do well, others, well, meh. TOCA Race Driver 3 is, in a way, Codemasters way of maintaining its racing morals, if you will, while broadening the game to newer levels for the huge US racing market.
I admit, Criterion's Burnout series has spoiled us all. And in light of its success, you might ask how a simulation can be fun. TOCA Race Driver 3 makes it happen. It gives you the chance to drive more than 35 different racing disciplines, and it improves the great physics, graphics, car deformation, and handling that have made all Codemasters' games so likeable. This doesn't mean you get to drive 35 different kinds of sedans or 35 different kinds of trucks. No, it means you can drive everything: GTs, muscles cars, open-wheel roadsters, F1s, 4X4 monster trucks, rally cars, and heck, even 18-wheelers. Bored of one style of racing? No sweat. Play another. Codemasters has put a lot of control into the hands of gamers, and this third iteration continues that trend with great success.
Codemasters brings its normal level of professionalism to the game. Modes range from World Tour, a 30-plus tier set of challenges to Pro Career, which requires you to pick a racing style and launch into a full career competing in that style. A third mode, Simulation Mode, enables players to partake in free races, time trials, and 12 player multiplayer races over the Internet. Each race is packed with a substantial replay playback feature that enables saves, rewinds, fast-forwarding, camera options, and more.
The World Tour is the game's designated launching point. Using a vertical branching system, Codemasters enables players initially to pick from two styles of races, play through three to four races in that style, and progress up the ladder. Each win opens up two to three new racing challenges, and each time it's a surprise. What delighted me was the full range of vehicles. Fans familiar with TOCA will be happy to know the GT and modern day licensed vehicles are in full supply. The menu layout is easy to use, and before each race you can check telemetry, tune your car (downforce, transmission, anti-roll, tire, brakes, ride height, suspension, and toe and camber), learn about the course, and in some cases switch vehicles. The way it's laid out is different than most Codemasters games. You have the option to tweak the car, but it's not necessary. This opens the game up to casual gamers, but gives pros the chance to fine tune their vehicles.